tag:blogger.com,1999:blog-4861085639846380523.post2732873910835287567..comments2024-02-20T14:53:59.964+01:00Comments on The Knight Shines Bright: Parenting Problem Solved!Knight77http://www.blogger.com/profile/06024122661782612726noreply@blogger.comBlogger14125tag:blogger.com,1999:blog-4861085639846380523.post-89106491349745418252014-04-05T03:57:52.845+02:002014-04-05T03:57:52.845+02:00Hand placement in his animations. I used it as we...Hand placement in his animations. I used it as well in the same fashion. It can get a bit dicey if what your pinning it to has a lot of motion going on. But its useful nonetheless. Dizzydillshttps://www.blogger.com/profile/16123273788567573160noreply@blogger.comtag:blogger.com,1999:blog-4861085639846380523.post-69035921972535139612014-04-04T08:23:20.185+02:002014-04-04T08:23:20.185+02:00this is cool. a better way then he mentioned to gr...this is cool. a better way then he mentioned to grab something.<br />I don't know if I can use it in my animations, but for picking up stuff it's great<br />maybe I miss something here. for what did chimera use it?^^Knight77https://www.blogger.com/profile/06024122661782612726noreply@blogger.comtag:blogger.com,1999:blog-4861085639846380523.post-62560460048772245042014-04-04T01:52:11.371+02:002014-04-04T01:52:11.371+02:00Great looking stuff, always love your updates.
Y...Great looking stuff, always love your updates. <br /><br />You could also try constraints. I was picking Chimera46's brain a few months ago and dropped that jewel on me. https://www.youtube.com/watch?v=QNjWK9SO9c4 As long as the movement isn't too crazy it does a reliable job of following the "parent". Dizzydillshttps://www.blogger.com/profile/16123273788567573160noreply@blogger.comtag:blogger.com,1999:blog-4861085639846380523.post-1899629965507678322014-04-04T00:07:03.417+02:002014-04-04T00:07:03.417+02:00Great work, man ! Always glad to hear you sorted s...Great work, man ! Always glad to hear you sorted some issues out. Could you consider doing an animated version of this earlier image of yours in the future ? http://1.bp.blogspot.com/-wLFppufnvbw/Uup-r77vIxI/AAAAAAAABGQ/b4tKxl43tlE/s1600/012.jpg<br /><br />I really dig the pose.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4861085639846380523.post-70764565455457822372014-04-03T16:08:07.382+02:002014-04-03T16:08:07.382+02:00Nothing right now, although I may later on. A lon...Nothing right now, although I may later on. A long while ago I made a thread on Darknest but stopped. I have skilled up a bit since then.<br /><br />I'll let you know if I start one up!Lynoxhttps://www.blogger.com/profile/06338594054830939529noreply@blogger.comtag:blogger.com,1999:blog-4861085639846380523.post-47882366193256320092014-04-03T15:53:50.860+02:002014-04-03T15:53:50.860+02:00Do you have your own blog or tumblr?Do you have your own blog or tumblr?Knight77https://www.blogger.com/profile/06024122661782612726noreply@blogger.comtag:blogger.com,1999:blog-4861085639846380523.post-41029006838122986012014-04-03T15:44:38.155+02:002014-04-03T15:44:38.155+02:00I was looking for a small prop to use, Darksealz L...I was looking for a small prop to use, Darksealz Loadz is a good choice^^<br /><br />it only gets a litte messy, if you want to remove all the parenting because of saving it as pose/animation<br />but if you parent the M4 hand back to the M4 Body, it seems to work<br />just don't disable IK before reparenting, or you have to pose everything againKnight77https://www.blogger.com/profile/06024122661782612726noreply@blogger.comtag:blogger.com,1999:blog-4861085639846380523.post-44157206009523677932014-04-03T15:39:50.346+02:002014-04-03T15:39:50.346+02:00Yeah, that's why I just get a small prop and t...Yeah, that's why I just get a small prop and then make it invisible after attaching. That way I won't have to mess with it to hide it.Lynoxhttps://www.blogger.com/profile/06338594054830939529noreply@blogger.comtag:blogger.com,1999:blog-4861085639846380523.post-31951086023350201692014-04-03T15:32:33.011+02:002014-04-03T15:32:33.011+02:00Glad to hear I can give some advice to an artist t...Glad to hear I can give some advice to an artist that was one of the major inspirations for me to buy Poser and start making pronz!<br /><br />Keep up the good work!Lynoxhttps://www.blogger.com/profile/06338594054830939529noreply@blogger.comtag:blogger.com,1999:blog-4861085639846380523.post-16346447880731214472014-04-03T15:32:17.664+02:002014-04-03T15:32:17.664+02:00The post above, was to my own comment, but it'...The post above, was to my own comment, but it's the same as you said<br /><br />weird bugs happen if I try to make the prop a little smaller by scaling it over the x,y,z scales<br />which means, all scale dials have to be at 100%, except the main scale, which has to be the same size as the figure which will be added<br />(just writing it this way, if anyone else want to follow)Knight77https://www.blogger.com/profile/06024122661782612726noreply@blogger.comtag:blogger.com,1999:blog-4861085639846380523.post-29325332679921315472014-04-03T15:27:59.162+02:002014-04-03T15:27:59.162+02:00Just tested it:
Yep, thats a way to go^^
It would ...Just tested it:<br />Yep, thats a way to go^^<br />It would be wise to add to all my common figures some invisible props at and name them like the bodypartsKnight77https://www.blogger.com/profile/06024122661782612726noreply@blogger.comtag:blogger.com,1999:blog-4861085639846380523.post-56358932532944497362014-04-03T15:25:18.485+02:002014-04-03T15:25:18.485+02:00For example, let's say you're trying to st...For example, let's say you're trying to stick that Orc's right hand to the back of her head. I would:<br /><br />1. Parent a small object (I use Loadz from Darkseal out of habit since its a small ball, but I don't think it matters) to her head, near where you want the Orc's hand to go.<br /><br />2. Resize the Orb to 130% (Orc's size), then make it invisible. If you resize the object later it sometimes causes weird issues).<br /><br />3. Parent the Orc's hand to the prop.<br /><br />That SHOULD work, sometimes you may get a weird bug.Lynoxhttps://www.blogger.com/profile/06338594054830939529noreply@blogger.comtag:blogger.com,1999:blog-4861085639846380523.post-85229923026748548882014-04-03T15:16:18.189+02:002014-04-03T15:16:18.189+02:00interessting
didn't know that deforming was co...interessting<br />didn't know that deforming was connected to the figure size<br />in the animation above, the orc is 130% and the castanic 95%<br /><br />Soooooo.... in this case, I would need a prop, scale it to 130%, parent it to the hip and then parent the m4 hand to the prop?<br />Is that right?Knight77https://www.blogger.com/profile/06024122661782612726noreply@blogger.comtag:blogger.com,1999:blog-4861085639846380523.post-20475071297828105542014-04-03T14:42:47.962+02:002014-04-03T14:42:47.962+02:00One problem for me on this, was when a parented so...One problem for me on this, was when a parented something between models of different sizes. It will deform the part and grow/shrink it to that size. For example, if the orc body is at 110%, and you parent the hand to the elf who is at 90%, it will shrink the hand.<br /><br />I would get around this by parenting a small prop to the elf's head, for example, and then make it match the orc's size afterwards. Then make it invisible, and parent the orc to the prop. The hand still will match the head, because the prop it is matched to is!Lynoxhttps://www.blogger.com/profile/06338594054830939529noreply@blogger.com