Saturday, December 28, 2013

Winners and winners

I sent out the mail to John Daily, since I found it the most nice and naughty.
Don't forget to use it!
Sorry for everyone else, but I only get one free month, if I pay for six months myself.

Nevertheless, I have updates!

Since Octane can not work with displacement in near future (not even version 1.50), which was a real bummer for my castanics, I "sculpted" the marks onto them with the poser intigrated morph tool...
I know... not the best solution for modellers... but I usually work on architechural and industrial products in 3D, so sculpting is not one of my common tools.
But I think the resulsts are acceptable until I know more about blender. See for yourself:

to compare it, the normal octane render:











and here the ones with sculpted marks







































Even if I subdevide the surfaces of V4, the sclupting/morphing tool doesn't get more points to manipulate...
That's why it looks a bit clumsy.

And now the main question:
Wasn't there a possibility to save and load custom morphs in older poser versions?
I didn't find that option. Can someone please tell me how I can save my custom morph, so I can inject it on other figures?


More test animations with the bloodelf:












UL


 and from a different angle












UL

cheers
knight77

Sunday, December 22, 2013

UL account 1 month free

Hey
I got another present for you!

For those of you who don't have a UL premium account, I am giving a way 1 month premium account for free.

Just comment here with something nice and naughty, together with your email, and I will decide which one of you will get the account.

Since the code must be used within 13 days, I will leave this "contest" open for only a few days, so hurry up!

greetings
knight77

Friday, December 20, 2013

XXX-Mas Present

Here is a litte x-mas gift from octane and myself ;)











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UL


I think the one with the castanic came out quite nice
and after that, he came in ;)

Tuesday, December 17, 2013

Octane animation test

Hi
Just a quick test render
still learning octane and the material settings
too bad it can't render displacement maps

nvertheless, its pretty fast
the following animation only took 12minutes to render












UL


there is no queue manager like in poser, so I have to see, how I can render more clips over night

Friday, December 13, 2013

WIP's and W0W tests animations

Hey there
Again some time has passed, but I am not quite happy with the things I've done.
I bought Octane, but I am not totally happy with it for poser, because it can't handle displacement maps, which I use in a lot of poser models. So a lot of figures, like my castanic will have no displacement.
But I have still done a comparision between the two:








I did also play with SFM (because there a lot of good sfm gifs popping up, with your favorite game characters in it). but since I am concentrating myself on learning blender again, I will stick with blender.

I am quite out of inspiration right now.
I wanted to make a litte series for a castanic female lancer and a male human slayer, but they don't turn out how I like it.

The other thing is, I am learning C4D, Blender, T-Splines for Rhino and Octane for school right now, which is a lot of input. My head nearly explodes if I have to switch between the programs for different projects, which have totally different navigation and shortcuts.

Long story short: I am a bit disappointed with my work, because it's not very lifelike. If I see these sexy breast and buttocks jiggling in some sfm gifs, I am getting all jealous, and because their game figures, look like the real game figures, because their are!
It's a lot sexier if your true game character is doing these "things", you know what I mean ;)

I was able to export some game files, assembled it in blender (because body, arms, legs, head and hair are separate parts) and rendered it in poser via octane.




I am trying to achieve some quality like these guys:
http://tera-online.cc/gallery/castanic-fh/4424-castanic_f_h20.html

Sadly I can't speak russian, so I can't ask them how they did it, and if they could help me with exporting the rig and the animation files (because the model above are just the mesh, nothing more)
As you can see in the first of these four pictures, the neck part still has some issues of transparency, which I don't know how to fix, or where I can set that the black parts in the textures are transparent (compare it with the picture from tera-online.cc)

So if anyone of you guys can translate russion to english, could someone set me up with these guys?

These models are so damn low poly, but so good textured, it's amazing!
But that's how gaming works, low poly with high res textures.

For my poser models, I would need to make a lot of changes in textures, to let them look ok again, if I want to use it in octane.

But enough of that. I brought you guys some W0W related tests again.










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 UL











UL

these are all tests, but I wanted to share something with you.