Showing posts with label SFM. Show all posts
Showing posts with label SFM. Show all posts

Friday, April 4, 2014

Octane update

OTOY announce Octane v2 and it finally contains displacement mapping....
A feature I was expecting to be at least in the v1.x release, because it's a basic texture feature in 3D software!

Another update was the 1.5 of the standalone renderer and the plugins.
I installed the updated the plugin for Poser, it has some nice additions, but the custom figures I made are not really compatible with the new update... I have to re-build a lot of the materials... which is a pain in the ass.
The Texture scaling has a problem with the old version and I get a lot of errors.
But it's not effecting everything, which is kind of worse, because this way I have to look on every figure/prop it there is an error to be fixed or not
Otherwise I stumble on it while rendering

A lot of work just for an update :(

and here something bad from sfm
UL

Friday, March 28, 2014

SFM Momiji






all 3 in 1 file


Again some tests with SFM,
still not so good, but it's nothing compared to Poser!
Well, a mix of both would be awesome. Like the simple parenting of body parts to other figure body parts, so you get a very exact movement of both parts (e.g. hands on hips while thrusting).
If I do that in Poser with the hands of M4 to the hip of V4, the hands deform and look strange:


 So I need to pose them step by step.
In SFM it is a lot easier, because it helps you in many ways, which are totally logical.
But this topic, is something I struggle since I started animating. Maybe I doesn't have found the way yet in Poser, so If someone know, let me pleas know ;)
It would make animations a lot more smooth.

Someone told me he was making he own rig for V4, maybe that's the key, but I haven't confronted myself with that yet.


Wednesday, March 26, 2014

SFM again, first progress


Worked again with sfm this day and got at least some animations
they aren't that smooth and vivid as some from beowulf or yagskie, but I have seen worse.
 



I tried gif, but gif is shit, because it compresses way too much, so I stay with video clip files.
They have less artifacts! AND are smaller.


still a lot to learn with sfm, like making good facial expressions and of course good animations, but damn I like that automatic breast jiggling

I wanted to make more castanic models for sfm, and now that I "can" use it, I will work on that project again